Wednesday, November 18, 2009
3D Max: Torus Vault
This is a down and dirty method of generating a series of continuous vaulted forms that are cut by an external rectangular geometry. This method shows how one can use standard primitives, power boolean, and poly mesh editing together to create more complex forms.
Posted by Glenn Wilcox at 12:09 PM
Labels: 3D Max
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a very late comment for your post, I know:
when I boolean the box and the editable poly made of toroids, the result is much less clean than yours, lots of bits missing. Do you have any tips for settings or anything? thanks for this, it is really interesting, I am exploring vaults a lot at the moment.
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