Wednesday, October 28, 2009
Rhino: Paneling Tools 3
Posted by Glenn Wilcox at 2:10 PM 2 comments:
Rhino: Paneling Tools 2
This tutorial covers how to create both standard and custom paneled surfaces using paneling tools, how to manipulate the thickness of the surface, and how to save a custom 2D pattern to the default library.
Posted by Glenn Wilcox at 1:50 PM No comments:
Rhino: Paneling Tools 1
This tutuorial covers an introduction to Rhinos latest version of the fantastic paneling tools plug-in. Covered are various ways of generating point grids with or without surfaces, generating 2D panels from the paneling tools library, generating custom 2D panels, manipulating the geometry of the point grid manually and with the shuffle tool, generating a backing frame using fin edges, and the planar lips command giving edges to panels after they are unrolled.
Posted by Glenn Wilcox at 9:20 AM 2 comments:
Wednesday, October 14, 2009
3D Max: Parametric Panel
Using wire parameters and an attractor point to vary the opening in a panel system through the control of rotation.
Posted by Glenn Wilcox at 1:15 PM 2 comments:
3D Max: Wire Parameters + Patch Deform
Tutorial covers the use of wire parameters to create an attractor point that effects the thickness and appature of a paneled surface. Covered also is the ability to manipulate the surface using the patch deform modifier.
Posted by Glenn Wilcox at 12:15 PM No comments:
3D Max: Parametric Sun Panel
Tutorial covers the creation of a panel system that is parametrically connected to a sun system. Utilizes the look at constraint, skin modifier, and bones.
Posted by Glenn Wilcox at 11:20 AM No comments:
3D Max: Wire Parameters Basics
An introduction to wire parameters. How to develop contingent relationships between parameters of seperate objects, i.e. 'wire' them together.
Posted by Glenn Wilcox at 10:25 AM No comments:
3D Max: Look At Constraint
Using the 'Look At Constraint.' A simple method of linking and controlling arrays of objects with a single object.
Posted by Glenn Wilcox at 10:19 AM No comments:
3D Max: Lattice Structure
Tutorial covers two different methods for adding 'structural' depth to a surface structure utilizing some of the methods already presented in addition to the symmetry and lattice modifiers.
Posted by Glenn Wilcox at 8:34 AM No comments:
Tuesday, October 6, 2009
3D Max: Illustrate!
This tutorial covers a brief introduction to the plug-in Illustrate! which facilitates the output of vector line files from 3D Max - which can be edited in programs such as illustrator - but also does a a very good job at straight output. A 30 day, full functional, trial version is available at this site.
Posted by Glenn Wilcox at 8:38 AM 1 comment:
Labels: 3D Max, Illustrate, Illustrator
3D Max: Graphite Modeling Tools (2010)
In this tutorial I cover some of the new polymesh modeling tools available in the latest version of Max. Covered are: using loops(inserting, moving, removing), selection methods, generating topology, working with (polygons, edges, and borders), quick slice and split command. In addition the modifiers: shell, symmetry, and mesh smooth are used.
Posted by Glenn Wilcox at 8:27 AM 2 comments:
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