Wednesday, March 4, 2009

3D Max: Surface Form 2


Exploring the same procedures in the previous tutorial applied to a patch surface derived from a spline-cage and a loft.
Length: 13.36

3D Max: Surface Form 1


This tutorial covers the basics of how to create a perforated parametric surface form from simple polymesh geometry. Covered are the creation of polymeshes, edit polymesh modifier, using the inset function to form a lattice, delete mesh modifier, shell and mesh smooth modifiers.
Total Length: 21.23

Wednesday, February 18, 2009

3D Max: Spline Cage + Patch Modeling


Covered are creating a spline cage and using it to make a patch surface, editing the surface and using the shell modifier to add thickness.
Total Length: 18.28

Thursday, February 12, 2009

3D Max: Precision Basics


Setting up units, using grids, snaps, moving the piviot point, and transform type in are covered.
Total Length: 10.53

3D Max: Daylight System + Mental Ray


This tutorial covers creating a daylight system and rendering with Mental Ray. Basic application of Mental Ray materials and photometric lights are also covered.
Total Length: 20.08

Wednesday, February 11, 2009

3D Max: Lofting Basics


This tutorial covers the basics of creating and editing lofts in Max.
Total Length: 13.15

3D Max: Spline Edit Basics



In this tutorial I cover the basics of spline creation and editing.
Total Length: 15.52