<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-639831678347849945.post2428890669278201655..comments</id><updated>2010-10-11T19:07:33.814-07:00</updated><category term='Grasshopper'/><category term='Illustrate'/><category term='Rhinoscript'/><category term='Parametric'/><category term='Constraints'/><category term='Wire Parameters'/><category term='Patch Surface'/><category term='exhibit'/><category term='Output'/><category term='Implicit History'/><category term='Parametrics'/><category term='Rhino'/><category term='Lattice'/><category term='python'/><category term='2D'/><category term='resources'/><category term='3D Max'/><category term='function'/><category term='Materials'/><category term='Vray'/><category term='Fabrication'/><category term='Polymesh'/><category term='Photometric Lights'/><category term='Snapshot Tool'/><category term='standard primitives'/><category term='Animation'/><category term='work'/><category term='student work'/><category term='Transforms'/><category term='Daylight Sytem'/><category term='rendering'/><category term='Modifiers'/><category term='Mental Ray'/><category term='polysurface'/><category term='random'/><category term='Paneling Tools'/><category term='Modeling'/><category term='Aggregation'/><category term='Precision'/><category term='Symmetry'/><category term='links'/><category term='Splines'/><category term='Smoothing'/><category term='Lofting'/><category term='cameras'/><category term='Shell Modifier'/><category term='vector lines'/><category term='Cast Part'/><category term='Toolpaths'/><category term='Attractor Point'/><category term='Illustrator'/><category term='Mastercam'/><title type='text'>Comments on Generative Design Computing: Rhinocerous + Vray: Transparency Mapping</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.generativedesigncomputing.net/feeds/2428890669278201655/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/639831678347849945/2428890669278201655/comments/default'/><link rel='alternate' type='text/html' href='http://www.generativedesigncomputing.net/2010/04/rhinocerous-vray-transparency-mapping.html'/><author><name>Glenn Wilcox</name><uri>http://www.blogger.com/profile/13633046511062059242</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='http://1.bp.blogspot.com/_-V4-crS0X1w/SybwgvV-cVI/AAAAAAAAAJE/TQ9rPlpseaw/S220/gw.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-639831678347849945.post-1412371494438544782</id><published>2010-10-11T19:07:33.814-07:00</published><updated>2010-10-11T19:07:33.814-07:00</updated><title type='text'>How would you add these transparency mappings to a...</title><content type='html'>How would you add these transparency mappings to a partially curved surface - let us say, an L shaped surface, like a wall, with a filleted corner?&lt;br /&gt;&lt;br /&gt;Can&amp;#39;t seem to get around this. The obvious thing would be to leave the mapping to surface mode letting the inherent UV co-ordinates do all the work. But I have a model with several of these which have different sizes and thus produce different texture sizes.&lt;br /&gt;Another solution would be to create several materials with different repeat numbers but that seems loathsome and inaccurate.&lt;br /&gt;&lt;br /&gt;I would love to hear your thoughts on this matter.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/639831678347849945/2428890669278201655/comments/default/1412371494438544782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/639831678347849945/2428890669278201655/comments/default/1412371494438544782'/><link rel='alternate' type='text/html' href='http://www.generativedesigncomputing.net/2010/04/rhinocerous-vray-transparency-mapping.html?showComment=1286849253814#c1412371494438544782' title=''/><author><name>Ricardo</name><uri>http://www.blogger.com/profile/16692696091416006630</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://a.deviantart.com/avatars/m/i/micaiah-i-am.png'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.generativedesigncomputing.net/2010/04/rhinocerous-vray-transparency-mapping.html' ref='tag:blogger.com,1999:blog-639831678347849945.post-2428890669278201655' source='http://www.blogger.com/feeds/639831678347849945/posts/default/2428890669278201655' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1401050849'/></entry><entry><id>tag:blogger.com,1999:blog-639831678347849945.post-5228213913571313295</id><published>2010-04-26T02:39:31.808-07:00</published><updated>2010-04-26T02:39:31.808-07:00</updated><title type='text'>Good morning,
I&amp;#39;ve been following your tutoria...</title><content type='html'>Good morning,&lt;br /&gt;I&amp;#39;ve been following your tutorials for some time now and I must say they are really great. the last one is also very very helpful. Maybe you can consider doing a series of two exemple videos to architectural renderings with vray, one exterior and one interior, that would be amazing.&lt;br /&gt;&lt;br /&gt;Thank you in advance,&lt;br /&gt;&lt;br /&gt;Ran</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/639831678347849945/2428890669278201655/comments/default/5228213913571313295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/639831678347849945/2428890669278201655/comments/default/5228213913571313295'/><link rel='alternate' type='text/html' href='http://www.generativedesigncomputing.net/2010/04/rhinocerous-vray-transparency-mapping.html?showComment=1272274771808#c5228213913571313295' title=''/><author><name>Ran</name><uri>http://www.blogger.com/profile/08371075749950876884</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.generativedesigncomputing.net/2010/04/rhinocerous-vray-transparency-mapping.html' ref='tag:blogger.com,1999:blog-639831678347849945.post-2428890669278201655' source='http://www.blogger.com/feeds/639831678347849945/posts/default/2428890669278201655' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-218623069'/></entry></feed>
